
A stupidly hard one though.Įndless Mode is one thing, but some of the Story Mode Achievements really cross the line difficulty-wise.
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Rescue Chapter: This 29-level expansion was added to the game free via title update post-release.That’s one way to get players to read ‘em. Credits: Yes, even the credits are playable! Gravity Guy runs through a special level as drawings of the game’s staff appear in the background.This mode may not be very practical, but I could see kids having fun with it. Multiplayer includes two unique levels for the group to race through. Up to four people can play simultaneously, each controlling his or her differently-colored Gravity Guy by tapping the appropriate corner of the screen. Multiplayer: Here’s something we don’t see every day – local multiplayer in a mobile Xbox Live title.The farther the player gets, the faster Gravity Guy runs, making high scores quite challenging to earn. The Endless level layout consists of predetermined set pieces that come up in a random order, so players can’t rely on memorization like they would in Story mode. Endless: The objective here is to get as far as you possibly can on a single life with no continues.Practice: Levels reached in Story can be replayed in Practice without the pressure of the relentless Trooper chasing after you.Reach the end of that level and… Man, that was a lot of work for such a short ending. I created a map of the last level that might help players out. Make too many mistakes or take too long and the oppressive jerk will catch Gravity Guy, forcing him back to the last checkpoint. In addition to the non-stop running and flipping, the Gravity Trooper chases our hero in this mode. Or perhaps it’s one gigantic level with 30 checkpoints, however you want to look at it. Story: Also known as the Run Chapter, Gravity Guy’s Story mode consists of 30 levels.

Gravity Run 2 might not be the best-looking game out there, and it might not possess quite the same spark that the first wave of endless-runners did, but it's still an engaging and entertaining diversion.Īnd the extra couple of tricks it has up its sleeve mean you'll still be playing long after the novelty has warn off. Do you risk an early exit for a few more coins? Or do you play it safe and have less to show for your run? Moving platforms As you run farther, though, you're granted extra points for leaping expertly through them. The controls are simple and the goal is crystal clear: get as far as you can before you fall to your death or get trapped by an obstacle.Īt the beginning of the game, these obstacles are easily avoidable. You use this to propel yourself into the air, and also to catch yourself when you're falling back to earth.Īt the bottom left of the screen, there's a 'boost' button that enables you to grab a little bit more air if you require it. Here's the big change: in the bottom right of the screen - where the 'jump' button would usually be - there's a button that elevates the platform across which you're running. So, you're still pegging it from left to right, and you're still collecting chunks of currency to spend on upgrades to your character and boosts to your runs. Miniclip doesn't mess too much with the basic shape of a 2D endless-runner in Gravity Guy 2. In fact, the end result is an entertaining and original endless-runner that's worth a good bit of your time.

Not that the multitude of changes are bad, mind. In truth, there's almost nothing left of the original game here. With Gravity Guy 2, though, Miniclip takes a completely different approach to designing a sequel. Their creators are content just to tweak some artwork here or add a couple of features there.


Too many iOS gaming follow-ups are bereft of new ideas or mechanics. Often when it comes to iOS sequels, we're left lamenting the fact that the new game feels more like an expansion pack.
